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Multiplayer

The same great multi-player from Mount and Blade: Warband now with new maps, a new game mode and improved textures/graphics.

Captain - NEW GAME MODE - Two teams compete in a team Deathmatch. The catch, each player has his own personal army at his disposal. Each human player builds their own custom army that they can control in battle. 

Deathmatch - Each player is on their own and can attack any other player. The goal of the game is to have the highest number of kills at the end of the round. A round ends when one of the players reaches a predetermined number of kills, or when a certain amount of time has passed.

Team Deathmatch
- Similar to Deathmatch, except that players compete as teams rather than individuals. The goal of the game is to reach the highest number of kills as a team. A round ends when one of the teams reaches a predetermined number of kills, or when a certain amount of time has passed.

Conquest- The objective is to control as many flags as possible on the map while also getting the most kills. Players can raise their flag on a pole by standing close to it and fending off enemies. A team continually loses points for every flag held by the enemy, and it loses one point for every team member killed. Each team starts with a set number of points, and the team that loses all of its points is considered to have lost the round.

Capture the Flag -
Each team owns a flag that sits within their respective bases at the beginning of the game. Players capture their opponents flag by bumping into it; however, only players on foot can capture flags, while mounted players must dismount beforehand. If the player can return to their team’s base with the enemy’s flag while their team’s flag is still safe at base, the team will have scored a point and the enemy team’s flag will be returned to their base. If the player carrying the flag is killed before returning to their base, the flag will fall to the ground and remain until it is touched by one of the fallen player’s teammates or one of their opponents returning it to its original location.

Battle - Unlike the game types discussed above, players killed in Battle are not respawned until the next round. A round ends if one of the teams is eliminated entirely, resulting in a point for the victors, or when a certain time has passed and neither team has been eliminated, in which case the round is considered a draw. Battle also incorporates a “master of the field” mode which sets in when two teams do not sustain any losses for a certain time, in which case the game server decides it needs to encourage action and places a flagpole somewhere on the map. The team that can pull their flag up the pole and keep the enemy team away wins the round.

Siege - This game type is played on a castle map where the first team tries to defend the castle and the second team attempts to take it. Each map has a pole in a central location within the castle, and the castle is considered taken if the attackers can reach the pole and keep the defenders away long enough to raise their own flag. Attacking players are respawned instantly after their death while defenders have to wait a certain amount of time.